Table of Contents

Enum SceneTree.GroupCallFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum SceneTree.GroupCallFlags : long

Fields

Default = 0

Call nodes within a group with no special behavior (default).

Deferred = 2

Call nodes within a group at the end of the current frame (can be either process or physics frame), similar to CallDeferred(StringName, params Variant[]).

Reverse = 1

Call nodes within a group in reverse tree hierarchy order (all nested children are called before their respective parent nodes).

Unique = 4

Call nodes within a group only once, even if the call is executed many times in the same frame. Must be combined with Deferred to work.

Note: Different arguments are not taken into account. Therefore, when the same call is executed with different arguments, only the first call will be performed.