Enum SceneTree.GroupCallFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum SceneTree.GroupCallFlags : long
Fields
Default = 0
Call nodes within a group with no special behavior (default).
Deferred = 2
Call nodes within a group at the end of the current frame (can be either process or physics frame), similar to CallDeferred(StringName, params Variant[]).
Reverse = 1
Call nodes within a group in reverse tree hierarchy order (all nested children are called before their respective parent nodes).
Unique = 4
Call nodes within a group only once, even if the call is executed many times in the same frame. Must be combined with Deferred to work.
Note: Different arguments are not taken into account. Therefore, when the same call is executed with different arguments, only the first call will be performed.