Enum RenderingServer.ViewportVrsUpdateMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.ViewportVrsUpdateMode : long
Fields
Always = 2
The input texture for variable rate shading will be processed each frame.
Disabled = 0
The input texture for variable rate shading will not be processed.
Max = 3
Represents the size of the RenderingServer.ViewportVrsUpdateMode enum.
Once = 1
The input texture for variable rate shading will be processed once.