Enum RenderingServer.RenderingInfo
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.RenderingInfo : long
Fields
BufferMemUsed = 4
Buffer memory used (in bytes). This includes vertex data, uniform buffers, and many miscellaneous buffer types used internally.
TextureMemUsed = 3
Texture memory used (in bytes).
TotalDrawCallsInFrame = 2
Number of draw calls performed to render in the current 3D scene. This varies depending on camera position and rotation.
TotalObjectsInFrame = 0
Number of objects rendered in the current 3D scene. This varies depending on camera position and rotation.
TotalPrimitivesInFrame = 1
Number of points, lines, or triangles rendered in the current 3D scene. This varies depending on camera position and rotation.
VideoMemUsed = 5
Video memory used (in bytes). When using the Forward+ or mobile rendering backends, this is always greater than the sum of TextureMemUsed and BufferMemUsed, since there is miscellaneous data not accounted for by those two metrics. When using the GL Compatibility backend, this is equal to the sum of TextureMemUsed and BufferMemUsed.