Enum RenderingDevice.TextureSwizzle
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.TextureSwizzle : long
Fields
A = 6Sample the alpha channel.
B = 5Sample the blue color channel.
G = 4Sample the green color channel.
Identity = 0Return the sampled value as-is.
Max = 7Represents the size of the RenderingDevice.TextureSwizzle enum.
One = 2Always return
1.0when sampling.R = 3Sample the red color channel.
Zero = 1Always return
0.0when sampling.