Enum RenderingDevice.SamplerBorderColor
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.SamplerBorderColor : long
Fields
FloatOpaqueBlack = 2Return a floating-point opaque black color when sampling outside the
[0.0, 1.0]range. Only effective if the sampler repeat mode is ClampToBorder.FloatOpaqueWhite = 4Return a floating-point opaque white color when sampling outside the
[0.0, 1.0]range. Only effective if the sampler repeat mode is ClampToBorder.FloatTransparentBlack = 0Return a floating-point transparent black color when sampling outside the
[0.0, 1.0]range. Only effective if the sampler repeat mode is ClampToBorder.IntOpaqueBlack = 3Return a integer opaque black color when sampling outside the
[0.0, 1.0]range. Only effective if the sampler repeat mode is ClampToBorder.IntOpaqueWhite = 5Return a integer opaque white color when sampling outside the
[0.0, 1.0]range. Only effective if the sampler repeat mode is ClampToBorder.IntTransparentBlack = 1Return a integer transparent black color when sampling outside the
[0.0, 1.0]range. Only effective if the sampler repeat mode is ClampToBorder.Max = 6Represents the size of the RenderingDevice.SamplerBorderColor enum.