Enum RenderingDevice.InitialAction
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.InitialAction : long
Fields
Clear = 1
Clear the whole framebuffer or its specified region.
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Clear' instead.")] ClearRegion = 1
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Load' instead.")] ClearRegionContinue = 1
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Load' instead.")] Continue = 0
Discard = 2
Ignore the previous contents of the framebuffer. This is the fastest option if you'll overwrite all of the pixels and don't need to read any of them.
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Discard' instead.")] Drop = 2
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Load' instead.")] Keep = 0
Load = 0
Load the previous contents of the framebuffer.
Max = 3
Represents the size of the RenderingDevice.InitialAction enum.