Enum RenderingDevice.InitialAction
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.InitialAction : long
Fields
Clear = 1Clear the whole framebuffer or its specified region.
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Clear' instead.")] ClearRegion = 1[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Load' instead.")] ClearRegionContinue = 1[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Load' instead.")] Continue = 0Discard = 2Ignore the previous contents of the framebuffer. This is the fastest option if you'll overwrite all of the pixels and don't need to read any of them.
[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Discard' instead.")] Drop = 2[Obsolete("Use 'Godot.RenderingDevice.InitialAction.Load' instead.")] Keep = 0Load = 0Load the previous contents of the framebuffer.
Max = 3Represents the size of the RenderingDevice.InitialAction enum.