Enum RenderingDevice.FinalAction
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.FinalAction : long
Fields
[Obsolete("Use 'Godot.RenderingDevice.FinalAction.Store' instead.")] Continue = 0
Discard = 1
Discard the contents of the framebuffer. This is the fastest option if you don't need to use the results of the draw list.
Max = 2
Represents the size of the RenderingDevice.FinalAction enum.
[Obsolete("Use 'Godot.RenderingDevice.FinalAction.Store' instead.")] Read = 0
Store = 0
Store the result of the draw list in the framebuffer. This is generally what you want to do.