Table of Contents

Enum RenderingDevice.FinalAction

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.FinalAction : long

Fields

[Obsolete("Use 'Godot.RenderingDevice.FinalAction.Store' instead.")] Continue = 0
Discard = 1

Discard the contents of the framebuffer. This is the fastest option if you don't need to use the results of the draw list.

Max = 2

Represents the size of the RenderingDevice.FinalAction enum.

[Obsolete("Use 'Godot.RenderingDevice.FinalAction.Store' instead.")] Read = 0
Store = 0

Store the result of the draw list in the framebuffer. This is generally what you want to do.