Enum RenderingDevice.BlendOperation
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.BlendOperation : long
Fields
Add = 0Additive blending operation (
source + destination).Max = 5Represents the size of the RenderingDevice.BlendOperation enum.
Maximum = 4Maximum blending operation (keep the highest value of the two).
Minimum = 3Minimum blending operation (keep the lowest value of the two).
ReverseSubtract = 2Reverse subtractive blending operation (
destination - source).Subtract = 1Subtractive blending operation (
source - destination).