Class RDTextureView
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This object is used by RenderingDevice.
public class RDTextureView : RefCounted, IDisposable
- Inheritance
-
RDTextureView
- Implements
- Inherited Members
Constructors
RDTextureView()
public RDTextureView()
Properties
FormatOverride
Optional override for the data format to return sampled values in. The default value of Max does not override the format.
public RenderingDevice.DataFormat FormatOverride { get; set; }
Property Value
SwizzleA
The channel to sample when sampling the alpha channel.
public RenderingDevice.TextureSwizzle SwizzleA { get; set; }
Property Value
SwizzleB
The channel to sample when sampling the blue color channel.
public RenderingDevice.TextureSwizzle SwizzleB { get; set; }
Property Value
SwizzleG
The channel to sample when sampling the green color channel.
public RenderingDevice.TextureSwizzle SwizzleG { get; set; }
Property Value
SwizzleR
The channel to sample when sampling the red color channel.
public RenderingDevice.TextureSwizzle SwizzleR { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.