Table of Contents

Class OpenXRCompositionLayerEquirect

Namespace
Godot
Assembly
GodotSharp.dll

An OpenXR composition layer that allows rendering a SubViewport on an internal slice of a sphere.

public class OpenXRCompositionLayerEquirect : OpenXRCompositionLayer, IDisposable
Inheritance
OpenXRCompositionLayerEquirect
Implements
Inherited Members

Constructors

OpenXRCompositionLayerEquirect()

public OpenXRCompositionLayerEquirect()

Properties

CentralHorizontalAngle

The central horizontal angle of the sphere. Used to set the width.

public float CentralHorizontalAngle { get; set; }

Property Value

float

FallbackSegments

The number of segments to use in the fallback mesh.

public uint FallbackSegments { get; set; }

Property Value

uint

LowerVerticalAngle

The lower vertical angle of the sphere. Used (together with UpperVerticalAngle) to set the height.

public float LowerVerticalAngle { get; set; }

Property Value

float

Radius

The radius of the sphere.

public float Radius { get; set; }

Property Value

float

UpperVerticalAngle

The upper vertical angle of the sphere. Used (together with LowerVerticalAngle) to set the height.

public float UpperVerticalAngle { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool