Enum OmniLight3D.ShadowMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum OmniLight3D.ShadowMode : long
Fields
Cube = 1
Shadows are rendered to a cubemap. Slower than DualParaboloid, but higher-quality.
DualParaboloid = 0
Shadows are rendered to a dual-paraboloid texture. Faster than Cube, but lower-quality.