Table of Contents

Enum OmniLight3D.ShadowMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum OmniLight3D.ShadowMode : long

Fields

Cube = 1

Shadows are rendered to a cubemap. Slower than DualParaboloid, but higher-quality.

DualParaboloid = 0

Shadows are rendered to a dual-paraboloid texture. Faster than Cube, but lower-quality.