Class LightmapGIData
- Namespace
- Godot
- Assembly
- GodotSharp.dll
LightmapGIData contains baked lightmap and dynamic object probe data for LightmapGI. It is replaced every time lightmaps are baked in LightmapGI.
public class LightmapGIData : Resource, IDisposable
- Inheritance
-
LightmapGIData
- Implements
- Inherited Members
Constructors
LightmapGIData()
public LightmapGIData()
Properties
LightTexture
The lightmap atlas texture generated by the lightmapper.
[Obsolete("The lightmap atlas can now contain multiple textures. See 'Godot.LightmapGIData.LightmapTextures'.")]
public TextureLayered LightTexture { get; set; }
Property Value
LightmapTextures
The lightmap atlas textures generated by the lightmapper.
public Array<TextureLayered> LightmapTextures { get; set; }
Property Value
Methods
AddUser(NodePath, Rect2, int, int)
Adds an object that is considered baked within this LightmapGIData.
public void AddUser(NodePath path, Rect2 uVScale, int sliceIndex, int subInstance)
Parameters
ClearUsers()
Clear all objects that are considered baked within this LightmapGIData.
public void ClearUsers()
GetUserCount()
Returns the number of objects that are considered baked within this LightmapGIData.
public int GetUserCount()
Returns
GetUserPath(int)
Returns the NodePath of the baked object at index userIdx
.
public NodePath GetUserPath(int userIdx)
Parameters
userIdx
int
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
IsUsingSphericalHarmonics()
If true, lightmaps were baked with directional information. See also Directional.
public bool IsUsingSphericalHarmonics()
Returns
SetUsesSphericalHarmonics(bool)
If usesSphericalHarmonics
is true, tells the engine to treat the lightmap data as if it was baked with directional information.
Note: Changing this value on already baked lightmaps will not cause them to be baked again. This means the material appearance will look incorrect until lightmaps are baked again, in which case the value set here is discarded as the entire LightmapGIData resource is replaced by the lightmapper.
public void SetUsesSphericalHarmonics(bool usesSphericalHarmonics)
Parameters
usesSphericalHarmonics
bool