Enum LightmapGI.BakeError
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum LightmapGI.BakeError : long
Fields
AtlasTooSmall = 11Lightmap baking failed as the lightmap was unable to fit into an atlas.
CantCreateImage = 7Lightmap baking failed as the resulting image couldn't be saved or imported by Godot after it was saved.
ForeignData = 2Lightmap baking failed as the lightmap data resource is embedded in a foreign resource.
LightmapTooSmall = 10Lightmap baking failed as the lightmap is too small.
MeshesInvalid = 6Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking.
NoLightmapper = 3Lightmap baking failed as there is no lightmapper available in this Godot build.
NoMeshes = 5Lightmap baking failed as there are no meshes whose GIMode is Static and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly.
NoSavePath = 4Lightmap baking failed as the LightmapGIData save path isn't configured in the resource.
NoSceneRoot = 1Lightmap baking failed because the root node for the edited scene could not be accessed.
Ok = 0Lightmap baking was successful.
TextureSizeTooSmall = 9Lightmap baking failed as the maximum texture size is too small to fit some of the meshes marked for baking.
UserAborted = 8The user aborted the lightmap baking operation (typically by clicking the Cancel button in the progress dialog).