Table of Contents

Class GltfMesh

Namespace
Godot
Assembly
GodotSharp.dll

GLTFMesh handles 3D mesh data imported from GLTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.

[GodotClassName("GLTFMesh")]
public class GltfMesh : Resource, IDisposable
Inheritance
GltfMesh
Implements
Inherited Members

Constructors

GltfMesh()

public GltfMesh()

Properties

BlendWeights

An array of floats representing the blend weights of the mesh.

public float[] BlendWeights { get; set; }

Property Value

float[]

InstanceMaterials

An array of Material objects representing the materials used in the mesh.

public Array<Material> InstanceMaterials { get; set; }

Property Value

Array<Material>

Mesh

The ImporterMesh object representing the mesh itself.

public ImporterMesh Mesh { get; set; }

Property Value

ImporterMesh

OriginalName

The original name of the mesh.

public string OriginalName { get; set; }

Property Value

string

Methods

GetAdditionalData(StringName)

Gets additional arbitrary data in this GltfMesh instance. This can be used to keep per-node state data in GltfDocumentExtension classes, which is important because they are stateless.

The argument should be the GltfDocumentExtension name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.

public Variant GetAdditionalData(StringName extensionName)

Parameters

extensionName StringName

Returns

Variant

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetAdditionalData(StringName, Variant)

Sets additional arbitrary data in this GltfMesh instance. This can be used to keep per-node state data in GltfDocumentExtension classes, which is important because they are stateless.

The first argument should be the GltfDocumentExtension name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.

public void SetAdditionalData(StringName extensionName, Variant additionalData)

Parameters

extensionName StringName
additionalData Variant