Class GltfMesh
- Namespace
- Godot
- Assembly
- GodotSharp.dll
GLTFMesh handles 3D mesh data imported from GLTF files. It includes properties for blend channels, blend weights, instance materials, and the mesh itself.
[GodotClassName("GLTFMesh")]
public class GltfMesh : Resource, IDisposable
- Inheritance
-
GltfMesh
- Implements
- Inherited Members
Constructors
GltfMesh()
public GltfMesh()
Properties
BlendWeights
An array of floats representing the blend weights of the mesh.
public float[] BlendWeights { get; set; }
Property Value
- float[]
InstanceMaterials
An array of Material objects representing the materials used in the mesh.
public Array<Material> InstanceMaterials { get; set; }
Property Value
Mesh
The ImporterMesh object representing the mesh itself.
public ImporterMesh Mesh { get; set; }
Property Value
OriginalName
The original name of the mesh.
public string OriginalName { get; set; }
Property Value
Methods
GetAdditionalData(StringName)
Gets additional arbitrary data in this GltfMesh instance. This can be used to keep per-node state data in GltfDocumentExtension classes, which is important because they are stateless.
The argument should be the GltfDocumentExtension name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
public Variant GetAdditionalData(StringName extensionName)
Parameters
extensionName
StringName
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetAdditionalData(StringName, Variant)
Sets additional arbitrary data in this GltfMesh instance. This can be used to keep per-node state data in GltfDocumentExtension classes, which is important because they are stateless.
The first argument should be the GltfDocumentExtension name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
public void SetAdditionalData(StringName extensionName, Variant additionalData)
Parameters
extensionName
StringNameadditionalData
Variant