Table of Contents

Class GltfBufferView

Namespace
Godot
Assembly
GodotSharp.dll

GLTFBufferView is a data structure representing GLTF a bufferView that would be found in the "bufferViews" array. A buffer is a blob of binary data. A buffer view is a slice of a buffer that can be used to identify and extract data from the buffer.

Most custom uses of buffers only need to use the Buffer, ByteLength, and ByteOffset. The ByteStride and Indices properties are for more advanced use cases such as interleaved mesh data encoded for the GPU.

[GodotClassName("GLTFBufferView")]
public class GltfBufferView : Resource, IDisposable
Inheritance
GltfBufferView
Implements
Inherited Members

Constructors

GltfBufferView()

public GltfBufferView()

Properties

Buffer

The index of the buffer this buffer view is referencing. If -1, this buffer view is not referencing any buffer.

public int Buffer { get; set; }

Property Value

int

ByteLength

The length, in bytes, of this buffer view. If 0, this buffer view is empty.

public int ByteLength { get; set; }

Property Value

int

ByteOffset

The offset, in bytes, from the start of the buffer to the start of this buffer view.

public int ByteOffset { get; set; }

Property Value

int

ByteStride

The stride, in bytes, between interleaved data. If -1, this buffer view is not interleaved.

public int ByteStride { get; set; }

Property Value

int

Indices

True if the GLTFBufferView's OpenGL GPU buffer type is an ELEMENT_ARRAY_BUFFER used for vertex indices (integer constant 34963). False if the buffer type is any other value. See Buffers, BufferViews, and Accessors for possible values. This property is set on import and used on export.

public bool Indices { get; set; }

Property Value

bool

VertexAttributes

True if the GLTFBufferView's OpenGL GPU buffer type is an ARRAY_BUFFER used for vertex attributes (integer constant 34962). False if the buffer type is any other value. See Buffers, BufferViews, and Accessors for possible values. This property is set on import and used on export.

public bool VertexAttributes { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

LoadBufferViewData(GltfState)

Loads the buffer view data from the buffer referenced by this buffer view in the given GltfState. Interleaved data with a byte stride is not yet supported by this method. The data is returned as a byte[].

public byte[] LoadBufferViewData(GltfState state)

Parameters

state GltfState

Returns

byte[]