Table of Contents

Class GltfAnimation

Namespace
Godot
Assembly
GodotSharp.dll
[GodotClassName("GLTFAnimation")]
public class GltfAnimation : Resource, IDisposable
Inheritance
GltfAnimation
Implements
Inherited Members

Constructors

GltfAnimation()

public GltfAnimation()

Properties

Loop

public bool Loop { get; set; }

Property Value

bool

OriginalName

The original name of the animation.

public string OriginalName { get; set; }

Property Value

string

Methods

GetAdditionalData(StringName)

Gets additional arbitrary data in this GltfAnimation instance. This can be used to keep per-node state data in GltfDocumentExtension classes, which is important because they are stateless.

The argument should be the GltfDocumentExtension name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.

public Variant GetAdditionalData(StringName extensionName)

Parameters

extensionName StringName

Returns

Variant

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetAdditionalData(StringName, Variant)

Sets additional arbitrary data in this GltfAnimation instance. This can be used to keep per-node state data in GltfDocumentExtension classes, which is important because they are stateless.

The first argument should be the GltfDocumentExtension name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.

public void SetAdditionalData(StringName extensionName, Variant additionalData)

Parameters

extensionName StringName
additionalData Variant