Enum Generic6DofJoint3D.Param
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Generic6DofJoint3D.Param : long
Fields
AngularDamping = 13The amount of rotational damping across the axes. The lower, the more damping occurs.
AngularErp = 16When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
AngularForceLimit = 15The maximum amount of force that can occur, when rotating around the axes.
AngularLimitSoftness = 12The speed of all rotations across the axes.
AngularLowerLimit = 10The minimum rotation in negative direction to break loose and rotate around the axes.
AngularMotorForceLimit = 18Maximum acceleration for the motor at the axes.
AngularMotorTargetVelocity = 17Target speed for the motor at the axes.
AngularRestitution = 14The amount of rotational restitution across the axes. The lower, the more restitution occurs.
AngularSpringDamping = 20AngularSpringEquilibriumPoint = 21AngularSpringStiffness = 19AngularUpperLimit = 11The minimum rotation in positive direction to break loose and rotate around the axes.
LinearDamping = 4The amount of damping that happens at the linear motion across the axes.
LinearLimitSoftness = 2A factor applied to the movement across the axes. The lower, the slower the movement.
LinearLowerLimit = 0The minimum difference between the pivot points' axes.
LinearMotorForceLimit = 6The maximum force the linear motor will apply while trying to reach the velocity target.
LinearMotorTargetVelocity = 5The velocity the linear motor will try to reach.
LinearRestitution = 3The amount of restitution on the axes' movement. The lower, the more momentum gets lost.
LinearSpringDamping = 8LinearSpringEquilibriumPoint = 9LinearSpringStiffness = 7LinearUpperLimit = 1The maximum difference between the pivot points' axes.
Max = 22Represents the size of the Generic6DofJoint3D.Param enum.