Table of Contents

Class AudioStreamRandomizer

Namespace
Godot
Assembly
GodotSharp.dll

Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.

public class AudioStreamRandomizer : AudioStream, IDisposable
Inheritance
AudioStreamRandomizer
Implements
Inherited Members

Constructors

AudioStreamRandomizer()

public AudioStreamRandomizer()

Properties

PlaybackMode

Controls how this AudioStreamRandomizer picks which AudioStream to play next.

public AudioStreamRandomizer.PlaybackModeEnum PlaybackMode { get; set; }

Property Value

AudioStreamRandomizer.PlaybackModeEnum

RandomPitch

The intensity of random pitch variation. A value of 1 means no variation.

public float RandomPitch { get; set; }

Property Value

float

RandomVolumeOffsetDb

The intensity of random volume variation. A value of 0 means no variation.

public float RandomVolumeOffsetDb { get; set; }

Property Value

float

StreamsCount

The number of streams in the stream pool.

public int StreamsCount { get; set; }

Property Value

int

Methods

AddStream(int, AudioStream, float)

Insert a stream at the specified index. If the index is less than zero, the insertion occurs at the end of the underlying pool.

public void AddStream(int index, AudioStream stream, float weight = 1)

Parameters

index int
stream AudioStream
weight float

GetStream(int)

Returns the stream at the specified index.

public AudioStream GetStream(int index)

Parameters

index int

Returns

AudioStream

GetStreamProbabilityWeight(int)

Returns the probability weight associated with the stream at the given index.

public float GetStreamProbabilityWeight(int index)

Parameters

index int

Returns

float

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

MoveStream(int, int)

Move a stream from one index to another.

public void MoveStream(int indexFrom, int indexTo)

Parameters

indexFrom int
indexTo int

RemoveStream(int)

Remove the stream at the specified index.

public void RemoveStream(int index)

Parameters

index int

SetStream(int, AudioStream)

Set the AudioStream at the specified index.

public void SetStream(int index, AudioStream stream)

Parameters

index int
stream AudioStream

SetStreamProbabilityWeight(int, float)

Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.

public void SetStreamProbabilityWeight(int index, float weight)

Parameters

index int
weight float