Class AudioEffectSpectrumAnalyzerInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The runtime part of an AudioEffectSpectrumAnalyzer, which can be used to query the magnitude of a frequency range on its host bus.
An instance of this class can be acquired with GetBusEffectInstance(int, int, int).
public class AudioEffectSpectrumAnalyzerInstance : AudioEffectInstance, IDisposable
- Inheritance
-
AudioEffectSpectrumAnalyzerInstance
- Implements
- Inherited Members
Methods
GetMagnitudeForFrequencyRange(float, float, MagnitudeMode)
Returns the magnitude of the frequencies from fromHz
to toHz
in linear energy as a Vector2. The x
component of the return value represents the left stereo channel, and y
represents the right channel.
mode
determines how the frequency range will be processed. See AudioEffectSpectrumAnalyzerInstance.MagnitudeMode.
public Vector2 GetMagnitudeForFrequencyRange(float fromHz, float toHz, AudioEffectSpectrumAnalyzerInstance.MagnitudeMode mode = MagnitudeMode.Max)
Parameters
fromHz
floattoHz
floatmode
AudioEffectSpectrumAnalyzerInstance.MagnitudeMode
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.