Table of Contents

Class AnimationNodeSub2

Namespace
Godot
Assembly
GodotSharp.dll

A resource to add to an AnimationNodeBlendTree. Blends two animations subtractively based on the amount value.

This animation node is usually used for pre-calculation to cancel out any extra poses from the animation for the "add" animation source in AnimationNodeAdd2 or AnimationNodeAdd3.

In general, the blend value should be in the [0.0, 1.0] range, but values outside of this range can be used for amplified or inverted animations.

Note: This calculation is different from using a negative value in AnimationNodeAdd2, since the transformation matrices do not satisfy the commutative law. AnimationNodeSub2 multiplies the transformation matrix of the inverted animation from the left side, while negative AnimationNodeAdd2 multiplies it from the right side.

public class AnimationNodeSub2 : AnimationNodeSync, IDisposable
Inheritance
AnimationNodeSub2
Implements
Inherited Members

Constructors

AnimationNodeSub2()

public AnimationNodeSub2()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool