Class EditorResourcePreview
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
This node is used to generate previews for resources or files.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using GetResourcePreviewer().
public class EditorResourcePreview : Node, IDisposable
- Inheritance
-
EditorResourcePreview
- Implements
- Inherited Members
Methods
AddPreviewGenerator(EditorResourcePreviewGenerator)
Create an own, custom preview generator.
public void AddPreviewGenerator(EditorResourcePreviewGenerator generator)
Parameters
generatorEditorResourcePreviewGenerator
CheckForInvalidation(string)
Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted.
public void CheckForInvalidation(string path)
Parameters
pathstring
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
methodgodot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signalgodot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
methodgodot_string_nameName of the method to invoke.
argsNativeVariantPtrArgsArguments to use with the invoked method.
retgodot_variantValue returned by the invoked method.
Returns
QueueEditedResourcePreview(Resource, GodotObject, StringName, Variant)
Queue the resource being edited for preview. Once the preview is ready, the receiver's receiverFunc will be called. The receiverFunc must take the following four arguments: string path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiverFunc is called.
Note: If it was not possible to create the preview the receiverFunc will still be called, but the preview will be null.
public void QueueEditedResourcePreview(Resource resource, GodotObject receiver, StringName receiverFunc, Variant userdata)
Parameters
resourceResourcereceiverGodotObjectreceiverFuncStringNameuserdataVariant
QueueResourcePreview(string, GodotObject, StringName, Variant)
Queue a resource file located at path for preview. Once the preview is ready, the receiver's receiverFunc will be called. The receiverFunc must take the following four arguments: string path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiverFunc is called.
Note: If it was not possible to create the preview the receiverFunc will still be called, but the preview will be null.
public void QueueResourcePreview(string path, GodotObject receiver, StringName receiverFunc, Variant userdata)
Parameters
pathstringreceiverGodotObjectreceiverFuncStringNameuserdataVariant
RemovePreviewGenerator(EditorResourcePreviewGenerator)
Removes a custom preview generator.
public void RemovePreviewGenerator(EditorResourcePreviewGenerator generator)
Parameters
generatorEditorResourcePreviewGenerator
Events
PreviewInvalidated
Emitted if a preview was invalidated (changed). path corresponds to the path of the preview.
public event EditorResourcePreview.PreviewInvalidatedEventHandler PreviewInvalidated