Class World2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Class that has everything pertaining to a 2D world: A physics space, a canvas, and a sound space. 2D nodes register their resources into the current 2D world.
public class World2D : Resource, IDisposable
- Inheritance
-
World2D
- Implements
- Inherited Members
Constructors
World2D()
public World2D()
Properties
Canvas
The Rid of this world's canvas resource. Used by the RenderingServer for 2D drawing.
public Rid Canvas { get; }
Property Value
DirectSpaceState
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to _PhysicsProcess(double) in the main thread.
public PhysicsDirectSpaceState2D DirectSpaceState { get; }
Property Value
NavigationMap
The Rid of this world's navigation map. Used by the NavigationServer2D.
public Rid NavigationMap { get; }
Property Value
Space
The Rid of this world's physics space resource. Used by the PhysicsServer2D for 2D physics, treating it as both a space and an area.
public Rid Space { get; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.