Table of Contents

Enum Window.Flags

Namespace
Godot
Assembly
GodotSharp.dll
public enum Window.Flags : long

Fields

AlwaysOnTop = 2

The window is floating on top of all other windows. This flag is ignored for full-screen windows. Set with AlwaysOnTop.

Borderless = 1

The window do not have native title bar and other decorations. This flag is ignored for full-screen windows. Set with Borderless.

ExtendToTitle = 6

Window content is expanded to the full size of the window. Unlike borderless window, the frame is left intact and can be used to resize the window, title bar is transparent, but have minimize/maximize/close buttons. Set with ExtendToTitle.

Note: This flag is implemented only on macOS.

Note: This flag has no effect in embedded windows.

Max = 8

Max value of the Window.Flags.

MousePassthrough = 7

All mouse events are passed to the underlying window of the same application.

Note: This flag has no effect in embedded windows.

NoFocus = 4

The window can't be focused. No-focus window will ignore all input, except mouse clicks. Set with Unfocusable.

Popup = 5

Window is part of menu or OptionButton dropdown. This flag can't be changed when the window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have transient parent set (see Transient).

Note: This flag has no effect in embedded windows (unless said window is a Popup).

ResizeDisabled = 0

The window can't be resized by dragging its resize grip. It's still possible to resize the window using Size. This flag is ignored for full screen windows. Set with Unresizable.

Transparent = 3

The window background can be transparent. Set with Transparent.

Note: This flag has no effect if either ProjectSettings.display/window/per_pixel_transparency/allowed, or the window's TransparentBg is set to false.