Enum Window.ContentScaleModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Window.ContentScaleModeEnum : longFields
- CanvasItems = 1
- The content will be rendered at the target size. This is more performance-expensive than Viewport, but provides better results. 
- Disabled = 0
- The content will not be scaled to match the Window's size. 
- Viewport = 2
- The content will be rendered at the base size and then scaled to the target size. More performant than CanvasItems, but results in pixelated image.