Enum Window.ContentScaleModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Window.ContentScaleModeEnum : long
Fields
CanvasItems = 1
The content will be rendered at the target size. This is more performance-expensive than Viewport, but provides better results.
Disabled = 0
The content will not be scaled to match the Window's size.
Viewport = 2
The content will be rendered at the base size and then scaled to the target size. More performant than CanvasItems, but results in pixelated image.