Class VisualShaderNodeExpression
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Custom Godot Shading Language expression, with a custom number of input and output ports.
The provided code is directly injected into the graph's matching shader function (vertex
, fragment
, or light
), so it cannot be used to declare functions, varyings, uniforms, or global constants. See VisualShaderNodeGlobalExpression for such global definitions.
public class VisualShaderNodeExpression : VisualShaderNodeGroupBase, IDisposable
- Inheritance
-
VisualShaderNodeExpression
- Implements
- Derived
- Inherited Members
Constructors
VisualShaderNodeExpression()
public VisualShaderNodeExpression()
Properties
Expression
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (vertex
, fragment
, or light
), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
public string Expression { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.