Table of Contents

Enum VisualShader.VaryingMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum VisualShader.VaryingMode : long

Fields

FragToLight = 1

Varying is passed from Fragment function to Light function.

Max = 2

Represents the size of the VisualShader.VaryingMode enum.

VertexToFragLight = 0

Varying is passed from Vertex function to Fragment and Light functions.