Enum Viewport.PositionalShadowAtlasQuadrantSubdiv
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Viewport.PositionalShadowAtlasQuadrantSubdiv : long
Fields
Disabled = 0This quadrant will not be used.
Max = 7Represents the size of the Viewport.PositionalShadowAtlasQuadrantSubdiv enum.
Subdiv1 = 1This quadrant will only be used by one shadow map.
Subdiv1024 = 6This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the PositionalShadowAtlasSize is very high, the shadows in this quadrant will be very low resolution.
Subdiv16 = 3This quadrant will be split 16 ways and used by up to 16 shadow maps.
Subdiv256 = 5This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the PositionalShadowAtlasSize is very high, the shadows in this quadrant will be very low resolution.
Subdiv4 = 2This quadrant will be split in 4 and used by up to 4 shadow maps.
Subdiv64 = 4This quadrant will be split 64 ways and used by up to 64 shadow maps.