Class VideoStreamPlayer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A control used for playback of VideoStream resources.
Supported video formats are Ogg Theora (.ogv
, VideoStreamTheora) and any format exposed via a GDExtension plugin.
Warning: On Web, video playback will perform poorly due to missing architecture-specific assembly optimizations.
public class VideoStreamPlayer : Control, IDisposable
- Inheritance
-
VideoStreamPlayer
- Implements
- Inherited Members
Constructors
VideoStreamPlayer()
public VideoStreamPlayer()
Properties
AudioTrack
The embedded audio track to play.
public int AudioTrack { get; set; }
Property Value
Autoplay
If true
, playback starts when the scene loads.
public bool Autoplay { get; set; }
Property Value
BufferingMsec
Amount of time in milliseconds to store in buffer while playing.
public int BufferingMsec { get; set; }
Property Value
Bus
Audio bus to use for sound playback.
public StringName Bus { get; set; }
Property Value
Expand
If true
, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions.
public bool Expand { get; set; }
Property Value
Loop
If true
, the video restarts when it reaches its end.
public bool Loop { get; set; }
Property Value
Paused
If true
, the video is paused.
public bool Paused { get; set; }
Property Value
Stream
The assigned video stream. See description for supported formats.
public VideoStream Stream { get; set; }
Property Value
StreamPosition
The current position of the stream, in seconds.
Note: Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDExtension add-on.
public double StreamPosition { get; set; }
Property Value
Volume
Audio volume as a linear value.
public float Volume { get; set; }
Property Value
VolumeDb
Audio volume in dB.
public float VolumeDb { get; set; }
Property Value
Methods
GetStreamLength()
The length of the current stream, in seconds.
Note: For VideoStreamTheora streams (the built-in format supported by Godot), this value will always be zero, as getting the stream length is not implemented yet. The feature may be supported by video formats implemented by a GDExtension add-on.
public double GetStreamLength()
Returns
GetStreamName()
Returns the video stream's name, or "<No Stream>"
if no video stream is assigned.
public string GetStreamName()
Returns
GetVideoTexture()
Returns the current frame as a Texture2D.
public Texture2D GetVideoTexture()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
IsPlaying()
Returns true
if the video is playing.
Note: The video is still considered playing if paused during playback.
public bool IsPlaying()
Returns
Play()
Starts the video playback from the beginning. If the video is paused, this will not unpause the video.
public void Play()
Stop()
Stops the video playback and sets the stream position to 0.
Note: Although the stream position will be set to 0, the first frame of the video stream won't become the current frame.
public void Stop()
Events
Finished
Emitted when playback is finished.
public event Action Finished