Table of Contents

Enum Tween.TweenPauseMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum Tween.TweenPauseMode : long

Fields

Bound = 0

If the Tween has a bound node, it will process when that node can process (see ProcessMode). Otherwise it's the same as Stop.

Process = 2

The Tween will process regardless of whether SceneTree is paused.

Stop = 1

If SceneTree is paused, the Tween will also pause.