Enum Tween.TweenPauseMode NamespaceGodot AssemblyGodotSharp.dll public enum Tween.TweenPauseMode : long Fields Bound = 0 If the Tween has a bound node, it will process when that node can process (see ProcessMode). Otherwise it's the same as Stop. Process = 2 The Tween will process regardless of whether SceneTree is paused. Stop = 1 If SceneTree is paused, the Tween will also pause.