Class ThemeDBInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This singleton provides access to static information about Theme resources used by the engine and by your projects. You can fetch the default engine theme, as well as your project configured theme.
ThemeDB also contains fallback values for theme properties.
[GodotClassName("ThemeDB")]
public class ThemeDBInstance : GodotObject, IDisposable
- Inheritance
-
ThemeDBInstance
- Implements
- Inherited Members
Properties
FallbackBaseScale
The fallback base scale factor of every Control node and Theme resource. Used when no other value is available to the control.
See also DefaultBaseScale.
public float FallbackBaseScale { get; set; }
Property Value
FallbackFont
The fallback font of every Control node and Theme resource. Used when no other value is available to the control.
See also DefaultFont.
public Font FallbackFont { get; set; }
Property Value
FallbackFontSize
The fallback font size of every Control node and Theme resource. Used when no other value is available to the control.
See also DefaultFontSize.
public int FallbackFontSize { get; set; }
Property Value
FallbackIcon
The fallback icon of every Control node and Theme resource. Used when no other value is available to the control.
public Texture2D FallbackIcon { get; set; }
Property Value
FallbackStylebox
The fallback stylebox of every Control node and Theme resource. Used when no other value is available to the control.
public StyleBox FallbackStylebox { get; set; }
Property Value
Methods
GetDefaultTheme()
Returns a reference to the default engine Theme. This theme resource is responsible for the out-of-the-box look of Control nodes and cannot be overridden.
public Theme GetDefaultTheme()
Returns
GetProjectTheme()
Returns a reference to the custom project Theme. This theme resources allows to override the default engine theme for every control node in the project.
To set the project theme, see ProjectSettings.gui/theme/custom
.
public Theme GetProjectTheme()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
FallbackChanged
Emitted when one of the fallback values had been changed. Use it to refresh the look of controls that may rely on the fallback theme items.
public event Action FallbackChanged