Table of Contents

Enum TextureRect.ExpandModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum TextureRect.ExpandModeEnum : long

Fields

FitHeight = 4

The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside VBoxContainer.

FitHeightProportional = 5

Same as FitHeight, but keeps texture's aspect ratio.

FitWidth = 2

The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside HBoxContainer.

FitWidthProportional = 3

Same as FitWidth, but keeps texture's aspect ratio.

IgnoreSize = 1

The size of the texture won't be considered for minimum size calculation, so the TextureRect can be shrunk down past the texture size.

KeepSize = 0

The minimum size will be equal to texture size, i.e. TextureRect can't be smaller than the texture.