Enum SpriteBase3D.DrawFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum SpriteBase3D.DrawFlags : long
Fields
DisableDepthTest = 3
Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.
DoubleSided = 2
If set, texture can be seen from the back as well. If not, the texture is invisible when looking at it from behind.
FixedSize = 4
Label is scaled by depth so that it always appears the same size on screen.
Max = 5
Represents the size of the SpriteBase3D.DrawFlags enum.
Shaded = 1
If set, lights in the environment affect the sprite.
Transparent = 0
If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.