Table of Contents

Enum SpriteBase3D.DrawFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum SpriteBase3D.DrawFlags : long

Fields

DisableDepthTest = 3

Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.

DoubleSided = 2

If set, texture can be seen from the back as well. If not, the texture is invisible when looking at it from behind.

FixedSize = 4

Label is scaled by depth so that it always appears the same size on screen.

Max = 5

Represents the size of the SpriteBase3D.DrawFlags enum.

Shaded = 1

If set, lights in the environment affect the sprite.

Transparent = 0

If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.