Class Sprite3D.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class Sprite3D.SignalName : SpriteBase3D.SignalName
- Inheritance
-
Sprite3D.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
FrameChanged
Cached name for the 'frame_changed' signal.
public static readonly StringName FrameChanged
Field Value
TextureChanged
Cached name for the 'texture_changed' signal.
public static readonly StringName TextureChanged