Table of Contents

Class Sprite3D.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class Sprite3D.SignalName : SpriteBase3D.SignalName
Inheritance
Sprite3D.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

FrameChanged

Cached name for the 'frame_changed' signal.

public static readonly StringName FrameChanged

Field Value

StringName

TextureChanged

Cached name for the 'texture_changed' signal.

public static readonly StringName TextureChanged

Field Value

StringName