Table of Contents

Class SphereMesh

Namespace
Godot
Assembly
GodotSharp.dll

Class representing a spherical PrimitiveMesh.

public class SphereMesh : PrimitiveMesh, IDisposable
Inheritance
SphereMesh
Implements
Inherited Members

Constructors

SphereMesh()

public SphereMesh()

Properties

Height

Full height of the sphere.

public float Height { get; set; }

Property Value

float

IsHemisphere

If true, a hemisphere is created rather than a full sphere.

Note: To get a regular hemisphere, the height and radius of the sphere must be equal.

public bool IsHemisphere { get; set; }

Property Value

bool

RadialSegments

Number of radial segments on the sphere.

public int RadialSegments { get; set; }

Property Value

int

Radius

Radius of sphere.

public float Radius { get; set; }

Property Value

float

Rings

Number of segments along the height of the sphere.

public int Rings { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool