Table of Contents

Class SkeletonModification2DStackHolder

Namespace
Godot
Assembly
GodotSharp.dll

This SkeletonModification2D holds a reference to a SkeletonModificationStack2D, allowing you to use multiple modification stacks on a single Skeleton2D.

Note: The modifications in the held SkeletonModificationStack2D will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.

public class SkeletonModification2DStackHolder : SkeletonModification2D, IDisposable
Inheritance
SkeletonModification2DStackHolder
Implements
Inherited Members

Constructors

SkeletonModification2DStackHolder()

public SkeletonModification2DStackHolder()

Methods

GetHeldModificationStack()

Returns the SkeletonModificationStack2D that this modification is holding.

public SkeletonModificationStack2D GetHeldModificationStack()

Returns

SkeletonModificationStack2D

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetHeldModificationStack(SkeletonModificationStack2D)

Sets the SkeletonModificationStack2D that this modification is holding. This modification stack will then be executed when this modification is executed.

public void SetHeldModificationStack(SkeletonModificationStack2D heldModificationStack)

Parameters

heldModificationStack SkeletonModificationStack2D