Class SkeletonModification2DStackHolder
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This SkeletonModification2D holds a reference to a SkeletonModificationStack2D, allowing you to use multiple modification stacks on a single Skeleton2D.
Note: The modifications in the held SkeletonModificationStack2D will only be executed if their execution mode matches the execution mode of the SkeletonModification2DStackHolder.
public class SkeletonModification2DStackHolder : SkeletonModification2D, IDisposable
- Inheritance
-
SkeletonModification2DStackHolder
- Implements
- Inherited Members
Constructors
SkeletonModification2DStackHolder()
public SkeletonModification2DStackHolder()
Methods
GetHeldModificationStack()
Returns the SkeletonModificationStack2D that this modification is holding.
public SkeletonModificationStack2D GetHeldModificationStack()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetHeldModificationStack(SkeletonModificationStack2D)
Sets the SkeletonModificationStack2D that this modification is holding. This modification stack will then be executed when this modification is executed.
public void SetHeldModificationStack(SkeletonModificationStack2D heldModificationStack)
Parameters
heldModificationStack
SkeletonModificationStack2D