Table of Contents

Class SkeletonModification2DLookAt

Namespace
Godot
Assembly
GodotSharp.dll

This SkeletonModification2D rotates a bone to look a target. This is extremely helpful for moving character's head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.

public class SkeletonModification2DLookAt : SkeletonModification2D, IDisposable
Inheritance
SkeletonModification2DLookAt
Implements
Inherited Members

Constructors

SkeletonModification2DLookAt()

public SkeletonModification2DLookAt()

Properties

Bone2DNode

The Bone2D node that the modification will operate on.

public NodePath Bone2DNode { get; set; }

Property Value

NodePath

BoneIndex

The index of the Bone2D node that the modification will operate on.

public int BoneIndex { get; set; }

Property Value

int

TargetNodePath

The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the Bone2D to.

public NodePath TargetNodePath { get; set; }

Property Value

NodePath

Methods

GetAdditionalRotation()

Returns the amount of additional rotation that is applied after the LookAt modification executes.

public float GetAdditionalRotation()

Returns

float

GetConstraintAngleInvert()

Returns whether the constraints to this modification are inverted or not.

public bool GetConstraintAngleInvert()

Returns

bool

GetConstraintAngleMax()

Returns the constraint's maximum allowed angle.

public float GetConstraintAngleMax()

Returns

float

GetConstraintAngleMin()

Returns the constraint's minimum allowed angle.

public float GetConstraintAngleMin()

Returns

float

GetEnableConstraint()

Returns true if the LookAt modification is using constraints.

public bool GetEnableConstraint()

Returns

bool

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetAdditionalRotation(float)

Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.

public void SetAdditionalRotation(float rotation)

Parameters

rotation float

SetConstraintAngleInvert(bool)

When true, the modification will use an inverted joint constraint.

An inverted joint constraint only constraints the Bone2D to the angles outside of the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.

public void SetConstraintAngleInvert(bool invert)

Parameters

invert bool

SetConstraintAngleMax(float)

Sets the constraint's maximum allowed angle.

public void SetConstraintAngleMax(float angleMax)

Parameters

angleMax float

SetConstraintAngleMin(float)

Sets the constraint's minimum allowed angle.

public void SetConstraintAngleMin(float angleMin)

Parameters

angleMin float

SetEnableConstraint(bool)

Sets whether this modification will use constraints or not. When true, constraints will be applied when solving the LookAt modification.

public void SetEnableConstraint(bool enableConstraint)

Parameters

enableConstraint bool