Class Skeleton3D.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class Skeleton3D.SignalName : Node3D.SignalName
- Inheritance
-
Skeleton3D.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
BoneEnabledChanged
Cached name for the 'bone_enabled_changed' signal.
public static readonly StringName BoneEnabledChanged
Field Value
BonePoseChanged
Cached name for the 'bone_pose_changed' signal.
public static readonly StringName BonePoseChanged
Field Value
PoseUpdated
Cached name for the 'pose_updated' signal.
public static readonly StringName PoseUpdated
Field Value
ShowRestOnlyChanged
Cached name for the 'show_rest_only_changed' signal.
public static readonly StringName ShowRestOnlyChanged