Table of Contents

Class Skeleton3D.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class Skeleton3D.SignalName : Node3D.SignalName
Inheritance
Skeleton3D.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

BoneEnabledChanged

Cached name for the 'bone_enabled_changed' signal.

public static readonly StringName BoneEnabledChanged

Field Value

StringName

BonePoseChanged

Cached name for the 'bone_pose_changed' signal.

public static readonly StringName BonePoseChanged

Field Value

StringName

PoseUpdated

Cached name for the 'pose_updated' signal.

public static readonly StringName PoseUpdated

Field Value

StringName

ShowRestOnlyChanged

Cached name for the 'show_rest_only_changed' signal.

public static readonly StringName ShowRestOnlyChanged

Field Value

StringName