Table of Contents

Delegate Skeleton3D.BonePoseChangedEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the BonePoseChanged event of a Skeleton3D class.

public delegate void Skeleton3D.BonePoseChangedEventHandler(long boneIdx)

Parameters

boneIdx long
Represents the method that handles the event of a class.

Constructors

BonePoseChangedEventHandler(object, IntPtr)

public BonePoseChangedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(long, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(long boneIdx, AsyncCallback callback, object @object)

Parameters

boneIdx long
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(long)

public virtual void Invoke(long boneIdx)

Parameters

boneIdx long