Delegate Skeleton3D.BonePoseChangedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the BonePoseChanged event of a Skeleton3D class.
public delegate void Skeleton3D.BonePoseChangedEventHandler(long boneIdx)
Parameters
boneIdx
long- Represents the method that handles the event of a class.
Constructors
BonePoseChangedEventHandler(object, IntPtr)
public BonePoseChangedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(long boneIdx, AsyncCallback callback, object @object)
Parameters
boneIdx
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(long)
public virtual void Invoke(long boneIdx)
Parameters
boneIdx
long