Table of Contents

Class Skeleton2D.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class Skeleton2D.SignalName : Node2D.SignalName
Inheritance
Skeleton2D.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

BoneSetupChanged

Cached name for the 'bone_setup_changed' signal.

public static readonly StringName BoneSetupChanged

Field Value

StringName