Table of Contents

Enum SceneState.GenEditState

Namespace
Godot
Assembly
GodotSharp.dll
public enum SceneState.GenEditState : long

Fields

Disabled = 0

If passed to Instantiate(GenEditState), blocks edits to the scene state.

Instance = 1

If passed to Instantiate(GenEditState), provides inherited scene resources to the local scene.

Note: Only available in editor builds.

Main = 2

If passed to Instantiate(GenEditState), provides local scene resources to the local scene. Only the main scene should receive the main edit state.

Note: Only available in editor builds.

MainInherited = 3

If passed to Instantiate(GenEditState), it's similar to Main, but for the case where the scene is being instantiated to be the base of another one.

Note: Only available in editor builds.