Table of Contents

Class RigidBody3D.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class RigidBody3D.SignalName : PhysicsBody3D.SignalName
Inheritance
RigidBody3D.SignalName
Derived
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

BodyEntered

Cached name for the 'body_entered' signal.

public static readonly StringName BodyEntered

Field Value

StringName

BodyExited

Cached name for the 'body_exited' signal.

public static readonly StringName BodyExited

Field Value

StringName

BodyShapeEntered

Cached name for the 'body_shape_entered' signal.

public static readonly StringName BodyShapeEntered

Field Value

StringName

BodyShapeExited

Cached name for the 'body_shape_exited' signal.

public static readonly StringName BodyShapeExited

Field Value

StringName

SleepingStateChanged

Cached name for the 'sleeping_state_changed' signal.

public static readonly StringName SleepingStateChanged

Field Value

StringName