Class RigidBody3D.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class RigidBody3D.SignalName : PhysicsBody3D.SignalName
- Inheritance
-
RigidBody3D.SignalName
- Derived
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
BodyEntered
Cached name for the 'body_entered' signal.
public static readonly StringName BodyEntered
Field Value
BodyExited
Cached name for the 'body_exited' signal.
public static readonly StringName BodyExited
Field Value
BodyShapeEntered
Cached name for the 'body_shape_entered' signal.
public static readonly StringName BodyShapeEntered
Field Value
BodyShapeExited
Cached name for the 'body_shape_exited' signal.
public static readonly StringName BodyShapeExited
Field Value
SleepingStateChanged
Cached name for the 'sleeping_state_changed' signal.
public static readonly StringName SleepingStateChanged