Enum RigidBody3D.FreezeModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RigidBody3D.FreezeModeEnum : long
Fields
Kinematic = 1
Kinematic body freeze mode. Similar to Static, but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated.
Static = 0
Static body freeze mode (default). The body is not affected by gravity and forces. It can be only moved by user code and doesn't collide with other bodies along its path.