Table of Contents

Enum RigidBody2D.FreezeModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum RigidBody2D.FreezeModeEnum : long

Fields

Kinematic = 1

Kinematic body freeze mode. Similar to Static, but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated.

Static = 0

Static body freeze mode (default). The body is not affected by gravity and forces. It can be only moved by user code and doesn't collide with other bodies along its path.