Table of Contents

Enum RenderingServer.ViewportSdfOversize

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.ViewportSdfOversize : long

Fields

Max = 4

Represents the size of the RenderingServer.ViewportSdfOversize enum.

Oversize100Percent = 0

Do not oversize the 2D signed distance field. Occluders may disappear when touching the viewport's edges, and GpuParticles3D collision may stop working earlier than intended. This has the lowest GPU requirements.

Oversize120Percent = 1

2D signed distance field covers 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).

Oversize150Percent = 2

2D signed distance field covers 50% of the viewport's size outside the viewport on each side (top, right, bottom, left).

Oversize200Percent = 3

2D signed distance field covers 100% of the viewport's size outside the viewport on each side (top, right, bottom, left). This has the highest GPU requirements.