Enum RenderingServer.InstanceType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.InstanceType : long
Fields
Decal = 7
The instance is a decal.
FogVolume = 12
The instance is a fog volume.
GeometryMask = 14
A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
Light = 5
The instance is a light.
Lightmap = 9
The instance is a lightmap.
Max = 13
Represents the size of the RenderingServer.InstanceType enum.
Mesh = 1
The instance is a mesh.
Multimesh = 2
The instance is a multimesh.
None = 0
The instance does not have a type.
Occluder = 10
The instance is an occlusion culling occluder.
Particles = 3
The instance is a particle emitter.
ParticlesCollision = 4
The instance is a GPUParticles collision shape.
ReflectionProbe = 6
The instance is a reflection probe.
VisiblityNotifier = 11
The instance is a visible on-screen notifier.
VoxelGI = 8
The instance is a VoxelGI.