Table of Contents

Enum RenderingServer.InstanceType

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.InstanceType : long

Fields

Decal = 7

The instance is a decal.

FogVolume = 12

The instance is a fog volume.

GeometryMask = 14

A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).

Light = 5

The instance is a light.

Lightmap = 9

The instance is a lightmap.

Max = 13

Represents the size of the RenderingServer.InstanceType enum.

Mesh = 1

The instance is a mesh.

Multimesh = 2

The instance is a multimesh.

None = 0

The instance does not have a type.

Occluder = 10

The instance is an occlusion culling occluder.

Particles = 3

The instance is a particle emitter.

ParticlesCollision = 4

The instance is a GPUParticles collision shape.

ReflectionProbe = 6

The instance is a reflection probe.

VisiblityNotifier = 11

The instance is a visible on-screen notifier.

VoxelGI = 8

The instance is a VoxelGI.