Enum RenderingServer.InstanceFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.InstanceFlags : long
Fields
DrawNextFrameIfVisible = 2
When set, manually requests to draw geometry on next frame.
IgnoreOcclusionCulling = 3
Always draw, even if the instance would be culled by occlusion culling. Does not affect view frustum culling.
Max = 4
Represents the size of the RenderingServer.InstanceFlags enum.
UseBakedLight = 0
Allows the instance to be used in baked lighting.
UseDynamicGI = 1
Allows the instance to be used with dynamic global illumination.