Table of Contents

Enum RenderingServer.InstanceFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.InstanceFlags : long

Fields

DrawNextFrameIfVisible = 2

When set, manually requests to draw geometry on next frame.

IgnoreOcclusionCulling = 3

Always draw, even if the instance would be culled by occlusion culling. Does not affect view frustum culling.

Max = 4

Represents the size of the RenderingServer.InstanceFlags enum.

UseBakedLight = 0

Allows the instance to be used in baked lighting.

UseDynamicGI = 1

Allows the instance to be used with dynamic global illumination.