Enum RenderingServer.InstanceFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.InstanceFlags : long
Fields
DrawNextFrameIfVisible = 2When set, manually requests to draw geometry on next frame.
IgnoreOcclusionCulling = 3Always draw, even if the instance would be culled by occlusion culling. Does not affect view frustum culling.
Max = 4Represents the size of the RenderingServer.InstanceFlags enum.
UseBakedLight = 0Allows the instance to be used in baked lighting.
UseDynamicGI = 1Allows the instance to be used with dynamic global illumination.