Enum RenderingServer.FogVolumeShape
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.FogVolumeShape : long
Fields
Box = 3FogVolume will be shaped like a box.
Cone = 1FogVolume will be shaped like a cone pointing upwards (in local coordinates). The cone's angle is set automatically to fill the size. The cone will be adjusted to fit within the size. Rotate the FogVolume node to reorient the cone. Non-uniform scaling via size is not supported (scale the FogVolume node instead).
Cylinder = 2FogVolume will be shaped like an upright cylinder (in local coordinates). Rotate the FogVolume node to reorient the cylinder. The cylinder will be adjusted to fit within the size. Non-uniform scaling via size is not supported (scale the FogVolume node instead).
Ellipsoid = 0FogVolume will be shaped like an ellipsoid (stretched sphere).
Max = 5Represents the size of the RenderingServer.FogVolumeShape enum.
World = 4FogVolume will have no shape, will cover the whole world and will not be culled.