Table of Contents

Enum RenderingServer.EnvironmentToneMapper

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.EnvironmentToneMapper : long

Fields

Aces = 3

Use the Academy Color Encoding System tonemapper. ACES is slightly more expensive than other options, but it handles bright lighting in a more realistic fashion by desaturating it as it becomes brighter. ACES typically has a more contrasted output compared to Reinhard and Filmic.

Note: This tonemapping operator is called "ACES Fitted" in Godot 3.x.

Filmic = 2

Use the filmic tonemapper. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than Reinhard.

Linear = 0

Output color as they came in. This can cause bright lighting to look blown out, with noticeable clipping in the output colors.

Reinhard = 1

Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors by this formula: color = color / (1 + color). This avoids clipping bright highlights, but the resulting image can look a bit dull.