Enum RenderingServer.EnvironmentToneMapper
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentToneMapper : long
Fields
Aces = 3
Use the Academy Color Encoding System tonemapper. ACES is slightly more expensive than other options, but it handles bright lighting in a more realistic fashion by desaturating it as it becomes brighter. ACES typically has a more contrasted output compared to Reinhard and Filmic.
Note: This tonemapping operator is called "ACES Fitted" in Godot 3.x.
Filmic = 2
Use the filmic tonemapper. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than Reinhard.
Linear = 0
Output color as they came in. This can cause bright lighting to look blown out, with noticeable clipping in the output colors.
Reinhard = 1
Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors by this formula:
color = color / (1 + color)
. This avoids clipping bright highlights, but the resulting image can look a bit dull.