Enum RenderingServer.EnvironmentSdfgiRayCount
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentSdfgiRayCount : long
Fields
Count128 = 6
Throw 128 rays per frame when converging SDFGI. This has very high GPU requirements, but creates the least noisy result.
Count16 = 2
Throw 16 rays per frame when converging SDFGI.
Count32 = 3
Throw 32 rays per frame when converging SDFGI.
Count4 = 0
Throw 4 rays per frame when converging SDFGI. This has the lowest GPU requirements, but creates the most noisy result.
Count64 = 4
Throw 64 rays per frame when converging SDFGI.
Count8 = 1
Throw 8 rays per frame when converging SDFGI.
Count96 = 5
Throw 96 rays per frame when converging SDFGI. This has high GPU requirements.
Max = 7
Represents the size of the RenderingServer.EnvironmentSdfgiRayCount enum.