Table of Contents

Enum RenderingServer.EnvironmentSdfgiRayCount

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.EnvironmentSdfgiRayCount : long

Fields

Count128 = 6

Throw 128 rays per frame when converging SDFGI. This has very high GPU requirements, but creates the least noisy result.

Count16 = 2

Throw 16 rays per frame when converging SDFGI.

Count32 = 3

Throw 32 rays per frame when converging SDFGI.

Count4 = 0

Throw 4 rays per frame when converging SDFGI. This has the lowest GPU requirements, but creates the most noisy result.

Count64 = 4

Throw 64 rays per frame when converging SDFGI.

Count8 = 1

Throw 8 rays per frame when converging SDFGI.

Count96 = 5

Throw 96 rays per frame when converging SDFGI. This has high GPU requirements.

Max = 7

Represents the size of the RenderingServer.EnvironmentSdfgiRayCount enum.