Table of Contents

Enum RenderingServer.EnvironmentSdfgiFramesToUpdateLight

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.EnvironmentSdfgiFramesToUpdateLight : long

Fields

In16Frames = 4

Update indirect light from dynamic lights in SDFGI over 16 frames. This is the least responsive, but has the lowest GPU requirements.

In1Frame = 0

Update indirect light from dynamic lights in SDFGI over 1 frame. This is the most responsive, but has the highest GPU requirements.

In2Frames = 1

Update indirect light from dynamic lights in SDFGI over 2 frames.

In4Frames = 2

Update indirect light from dynamic lights in SDFGI over 4 frames.

In8Frames = 3

Update indirect light from dynamic lights in SDFGI over 8 frames.

Max = 5

Represents the size of the RenderingServer.EnvironmentSdfgiFramesToUpdateLight enum.