Enum RenderingServer.EnvironmentSdfgiFramesToUpdateLight
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentSdfgiFramesToUpdateLight : long
Fields
In16Frames = 4
Update indirect light from dynamic lights in SDFGI over 16 frames. This is the least responsive, but has the lowest GPU requirements.
In1Frame = 0
Update indirect light from dynamic lights in SDFGI over 1 frame. This is the most responsive, but has the highest GPU requirements.
In2Frames = 1
Update indirect light from dynamic lights in SDFGI over 2 frames.
In4Frames = 2
Update indirect light from dynamic lights in SDFGI over 4 frames.
In8Frames = 3
Update indirect light from dynamic lights in SDFGI over 8 frames.
Max = 5
Represents the size of the RenderingServer.EnvironmentSdfgiFramesToUpdateLight enum.